> For the complete documentation index, see [llms.txt](https://new-legion-rp-la.gitbook.io/newlegionrp/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://new-legion-rp-la.gitbook.io/newlegionrp/government-rp/ii.-police-roleplay.md).

# II. Police Roleplay

These guidelines outline the expected conduct for both Law Enforcement Officers (LEOs) and civilians within the city. All interactions must be preceded by appropriate roleplay. Any violations of these rules should be reported via the established channels (e.g., whitelist job report, player report ticket).

**Disclaimer:** All interactions between LEOs and civilians must be preceded by meaningful roleplay.

**I. Law Enforcement Officer (LEO) Conduct**

**A. Permitted Actions:**

* **SOE Requests:** LEOs may request Special Operations Enforcement (SOE) deployments in response to gang activity or within designated gang territories.
* **Gang War Response:** LEOs may respond to gang-related conflicts, even if outnumbered, utilizing available resources (e.g., SWAT, SOE vehicles).
* **Taser Usage:** LEOs may tase suspects who attempt to flee while handcuffed.
* **Use of Force:** LEOs may use lethal force against suspects actively brandishing a firearm or refusing to comply with lawful orders to drop their weapon.
* **Scene Management:** LEOs may arrest individuals who repeatedly interfere with an active crime scene.
* **Prison Patrol:** LEOs may patrol the prison at their discretion.

**B. Prohibited Actions:**

* **Lack of Interaction:** Arresting or cuffing individuals without prior roleplay interaction, even if they have committed a crime, is prohibited.
* **Animation Abuse:** Cuffing individuals mid-animation without prior roleplay interaction is prohibited.
* **Unrealistic Restraint:** Sprint-cuffing or grabbing individuals without appropriate roleplay is prohibited.
* **Corruption:** Engaging in corrupt cop roleplay requires prior approval from staff.
* **Taser Abuse:** Excessive or spamming of tasers is prohibited.
* **Cell Door Abuse:** Placing individuals "through bars" instead of using cell doors correctly is prohibited.
* **Unnecessary Holding:** Holding onto an individual who is not handcuffed is prohibited.
* **Desync Exploitation:** Exploiting desync issues to gain an advantage during a police pursuit is prohibited. The scenario should be reset or the suspect released, depending on the severity of the issue.

**II. Civilian and Criminal Conduct**

**A. Permitted Actions:**

* **Fleeing from Police:** Civilians and criminals may flee from the police if they have an active warrant for their arrest.
* **Fleeing with Visible Contraband:** Civilians and criminals may flee from the police if they have illegal items visible on their person.
* **Gang Conflict:** Civilians and criminals may engage in a gunfight with the police if they are already involved in an active gang shootout.
* **Ambush (Warrant/SOE3):** Leading officers into an ambush during an active SOE3 or when a warrant is out for your arrest that would send you to jail for a maximum time and fine.
* **Shooting at an Officer (Warrant/SOE3):** Shooting at an officer during an active SOE3 or when a warrant is out for your arrest that would send you to jail for a maximum time and fine.

**B. Prohibited Actions:**

* **Desync Exploitation (Cell Doors):** Abusing desync issues to escape locked cell doors is prohibited.
* **Unjustified Force:** Shooting at an officer when the original crime committed would result in a lesser jail sentence is prohibited.
* **Unjustified Ambush:** Leading officers into an ambush when the original crime committed would result in a lesser jail sentence is prohibited.
* **Retaliatory Actions:** Putting hits out on officers after being arrested or due to one-sided personal conflicts is prohibited.
* **Robbery Limitations:** Using more than one vehicle for a robbery, using the same vehicle to commit multiple robberies in a single day, and using luxury vehicles for robberies are prohibited.

### Law Enforcement and Civilian Interaction Guidelines

These guidelines define the expected behavior for both Law Enforcement Officers (LEOs) and civilians, emphasizing the importance of roleplay. Any violations should be reported through the designated channels (e.g., whitelist job report, player report ticket).

**I. General Principle:** All interactions between LEOs and civilians must be preceded by meaningful roleplay.

**II. Law Enforcement Officer (LEO) Conduct**

**A. Permitted Actions:**

* **SOE Requests:** LEOs are permitted to request Special Operations Enforcement (SOE) deployments in response to gang activity or within designated gang territories.
* **Gang Conflict Response:** LEOs are permitted to respond to gang-related conflicts, even when outnumbered, utilizing available resources such as SWAT and SOE vehicles.
* **Taser Usage:** LEOs are permitted to use tasers on suspects who attempt to flee while handcuffed.
* **Use of Force:** LEOs are permitted to use lethal force against suspects actively brandishing a firearm or refusing to comply with lawful orders to drop their weapon.
* **Scene Management:** LEOs are permitted to arrest individuals who repeatedly interfere with an active crime scene.
* **Prison Patrol:** LEOs are permitted to patrol the prison at their discretion.

**B. Prohibited Actions:**

* **Lack of Interaction:** LEOs are prohibited from arresting or cuffing individuals without prior roleplay interaction, even if a crime has been witnessed.
* **Animation Abuse:** LEOs are prohibited from cuffing individuals mid-animation without prior roleplay interaction.
* **Unrealistic Restraint:** LEOs are prohibited from sprint-cuffing or grabbing individuals without appropriate roleplay.
* **Corruption:** LEOs are prohibited from engaging in corrupt cop roleplay without prior staff approval.
* **Taser Abuse:** LEOs are prohibited from excessive or spamming of tasers.
* **Cell Door Abuse:** LEOs are prohibited from placing individuals "through bars" instead of using cell doors correctly.
* **Unnecessary Holding:** LEOs are prohibited from holding onto an individual who is not handcuffed.
* **Desync Exploitation:** LEOs are prohibited from exploiting desync issues to gain an advantage during a police pursuit. The scenario should be reset or the suspect released, depending on the severity of the issue.

**III. Civilian and Criminal Conduct**

**A. Permitted Actions:**

* **Fleeing from Police:** Civilians and criminals are permitted to flee from the police if they have an active warrant for their arrest.
* **Fleeing with Visible Contraband:** Civilians and criminals are permitted to flee from the police if they have illegal items visible on their person.
* **Gang Conflict:** Civilians and criminals are permitted to engage in a gunfight with the police if they are already involved in an active gang shootout.
* **Ambush (Warrant/SOE3):** Leading officers into an ambush during an active SOE3 or when a warrant is out for your arrest that would send you to jail for a maximum time and fine.
* **Shooting at an Officer (Warrant/SOE3):** Shooting at an officer during an active SOE3 or when a warrant is out for your arrest that would send you to jail for a maximum time and fine.

**B. Prohibited Actions:**

* **Desync Exploitation (Cell Doors):** Civilians and criminals are prohibited from abusing desync issues to escape locked cell doors.
* **Unjustified Force:** Civilians and criminals are prohibited from shooting at an officer when the original crime committed would result in a lesser jail sentence.
* **Unjustified Ambush:** Civilians and criminals are prohibited from leading officers into an ambush when the original crime committed would result in a lesser jail sentence.
* **Retaliatory Actions:** Civilians and criminals are prohibited from putting hits out on officers after being arrested or due to one-sided personal conflicts.
* **Robbery Limitations:** Civilians and criminals are prohibited from using more than one vehicle for a robbery, using the same vehicle to commit multiple robberies in a single day, and using luxury vehicles for robberies. **Law Enforcement and Civilian Interaction: Rules of Engagement**

These rules govern interactions between Law Enforcement Officers (LEOs) and civilians. All actions must be preceded by meaningful roleplay. Violations should be reported through the appropriate channels (e.g., player report).

**I. Core Principle:** All interactions between LEOs and civilians must be preceded by meaningful roleplay.

**II. Law Enforcement Conduct:**

**A. Permitted Actions:**

* **SOE Requests:** LEOs may request Special Operations Enforcement (SOE) for gang-related activity or within designated territories.
* **Gang Conflict Response:** LEOs may respond to gang conflicts, even if outnumbered, using available resources (SWAT, SOE vehicles, etc.).
* **Taser Usage:** LEOs may tase suspects who flee while handcuffed.
* **Use of Force:** LEOs may use lethal force against suspects actively brandishing a firearm or refusing lawful orders to drop their weapon.
* **Scene Management:** LEOs may arrest individuals repeatedly interfering with an active crime scene.
* **Prison Patrol:** LEOs may patrol the prison.

**B. Prohibited Actions:**

* **No Interaction Arrests:** Arresting or cuffing without prior roleplay, even if a crime is witnessed, is prohibited.
* **Animation Abuse:** Cuffing mid-animation without roleplay is prohibited.
* **Unrealistic Restraint:** Sprint-cuffing or grabbing without roleplay is prohibited.
* **Corrupt RP:** Corrupt cop roleplay requires prior staff approval.
* **Taser Abuse:** Excessive or spamming of tasers is prohibited.
* **Cell Door Abuse:** Using improper methods to place people in cells is prohibited.
* **Unnecessary Holding:** Holding a non-cuffed individual is prohibited.
* **Desync Exploitation:** Exploiting desync for advantage during pursuits is prohibited. The situation will be reset or the suspect released based on the severity of the issue.

**III. Civilian Conduct:**

**A. Permitted Actions:**

* **Fleeing from Police:** Fleeing from police is permitted when a warrant is active.
* **Fleeing with Contraband:** Fleeing from police is permitted if illegal items are visible.
* **Gang Conflict:** Engaging in a gunfight with police is permitted if already involved in a gang shootout.
* **Ambush (Warrant/SOE3):** Leading officers into an ambush during an active SOE3 or when a warrant is out for your arrest that would send you to jail for a maximum time and fine.
* **Shooting at an Officer (Warrant/SOE3):** Shooting at an officer during an active SOE3 or when a warrant is out for your arrest that would send you to jail for a maximum time and fine.

**B. Prohibited Actions:**

* **Desync Exploitation (Cells):** Exploiting desync to escape cells is prohibited.
* **Unjustified Force:** Shooting at an officer for a minor crime is prohibited.
* **Unjustified Ambush:** Ambushing officers for a minor crime is prohibited.
* **Retaliatory Actions:** Putting hits out on officers is prohibited.
* **Robbery Restrictions:** Restrictions apply to robbery tactics (multiple vehicles, same vehicle for multiple robberies, luxury vehicles). This revised version should provide a clearer understanding of the rules. Please let me know if you have any further questions or require additional modifications.


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